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Pelaa 1.0.19

Released: 20 September 2026 (build 44)

The largest update since 1.0, and nearly all of it is in the annotation tools. Drawings can lie on the ice instead of floating over it, a frozen frame can play your drawings in one at a time, and a long list of things the drawing tools should always have done now work.

Your drawings can lie on the ice

An arrow used to sit flat on the glass, drawn at the same angle whether the play was at the near boards or the far blue line. Turn Surface on and it lies in the playing surface instead, foreshortened the way the camera sees it, so an arrow up the far wing reads as an arrow up the far wing.

Surface is no longer something only lines and arrows understood. Every annotation with a shape can take it: arrows, lines, freehand, circles, highlights, the C-cut mark, the vision cone. There is one switch for it in the control bar, to the left of the annotation tools, that turns Surface on for everything at once, and each drawing still keeps its own setting when you want one out of the group. Thickness, colour and the extrusion under a grounded stroke carry to the next drawing and survive closing the project.

A vision cone

The one genuinely new tool. A vision cone draws from a player outward and shows what he can and cannot see. You set its direction and its spread as you draw it, it sits in the highlight tool's shape picker next to the rectangle and the ellipse, and it lies in the ice like every other surface drawing.

C-cut runs were rebuilt

A C-cut run used to face the camera whatever the play was doing, and switching it between Surface and flat distorted it. A run now lies in the ice, keeps the same rhythm whichever direction it heads, and its handles stay square to you so you can grab and lift it as one thing.

Animate: a frozen frame that plays itself

Freeze a frame and the Surface switch grows a third rung, Animate. Your drawings then arrive one at a time, in the order you set, instead of all being there at once. An arrow grows from its tail to its head along the curve you drew. A scribble retraces the path your hand took. A circle draws around itself. Text fades in. At the end they leave the way they arrived, quicker than they came.

Numbered chips on the frame set the order, the frame carries its own length, and the transport works inside it, so you can play, pause and scrub the sequence without leaving the frame. Exporting the reel writes exactly what the screen showed.

The drawing tools catch up

Exports look like the screen

Annotations used to come out of the exporter softer than they looked while you were drawing them. There were three separate causes and all three are fixed. Every annotated export now has a short side of 1080, raised if the clip was smaller and capped if the footage was 4K. The cap costs nothing you can see and makes a 4K export noticeably quicker: one frame carrying four arrows composites in 27 ms at 1080 against 80 ms at 4K.

A label has one colour, wherever you look at it

Recolour a row in Track and the Stack row follows. Recolour it in Stack and the Track row and the report pills follow. A row that only exists in Stack keeps its own colour and changes nothing outside it. Rows you add by hand in Track are real rows now: they save with the project, survive a reopen, undo cleanly and take a colour.

Import a .playlist export

A .playlist tag export opens the way every other foreign tag list does, through the Import Tags panel, drag and drop, or Open With. These files are often cross-game compilations, and a clip's start time is an offset into its own video, so importing all of them would scatter part of your track over footage that is not there. Pelaa keeps the clips belonging to the video you have open and leaves the rest.

Fixed