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Pelaa 1.0.17

Released: 30 August 2026 (build 42)

Clips can now move between projects, notes follow the clips they were written about, the Track gained three drag gestures, and a set of faults around appending one project to another are fixed, including two that were quietly damaging saved files.

Send to Stack

Right-click a clip in a Stack, or a tag on the Track, and send it to any Stack in any other project you have open. The clips arrive whole. They bring their own video with them, so the receiving project plays them without needing the game they came from, and it keeps working after you close the project you sent them from.

They land in the row that matches, selected and ready, and the window you sent them to comes forward with them. One undo in that window takes the whole send back.

This is how a season library gets built: tag a game, pick the plays worth keeping, send them into the player's own project. It is a render rather than a copy, so a long selection takes a moment. Around three seconds for ten seconds of 1080p footage.

Stack clips count the way the Track counts

Build a project out of two or three others and the Track numbered each row straight through, 1 to however many, while the Stack restarted at 1 for every project that had been folded in. A Rush row could read 1, 2, 1, 2, 3, 4. Sending clips in made it worse, because the arrivals were numbered against a count that was already wrong.

A clip's number is now simply its position in the row, so a row always reads 1 to N no matter how it was assembled. Projects already carrying wrong numbers read correctly as soon as you open them. Nothing to repair and nothing is rewritten. Both halves of a split clip still read as the one clip they came from, and stop frames still take no number.

Appending a project no longer duplicates its clips

Appending a project onto one that already carried some of its clips wrote every one of them a second time. On screen the second copy replaced the first, and the first stayed visible, took clicks, and could not be selected or deselected. A Stack could hold 108 items for 54 clips.

An append now refuses a clip the Stack already holds. Files already carrying the duplicates repair themselves on opening, with nothing lost.

Notes travel with the clip

Write a note on a tag on the Track, with N or from its right-click menu, and the note is there on the Stack clip made from that tag. From then on the clip's note is its own: editing or clearing it never touches the tag, and the tag's note never reaches back. One moment in a game can sit in several reels, and what you want to say about it is rarely the same in each.

Three drags on the Track

All three start on a tag box, and each needs its exact key combination:

Escape cancels a drag in progress, and each drag is a single undo. The drag preview now shows the tags themselves rather than a banner, up to three of them with a count for the rest.

Importing a Track no longer eats the tags it lands on

Importing a Track file into the project it had been exported from appended tags that shared their identity with tags already there. Undoing the import then deleted both the copy and the original. One project was reduced to a single tag out of 289.

Every imported tag is given a fresh identity now, so an import and an undo leave the original untouched.

An import can be anchored to a tag you choose

When two recordings of the same game start at different moments, you can now line the import up on a tag you pick rather than on the first one in the file.

Autosave

Every automatic save after the first one in a session was failing, on any project built from more than one video source. Your work was never lost, because a second write always caught it, but the failures were real and constant. Fixed.

Smaller things