← Back to home

Pelaa 1.0.14

Released: 27 August 2026 (build 39)

A bug-fix release. Undo was inventing rows on the Track, and one kind of undo could close the app.

Undo no longer leaves empty rows behind

Undoing a deleted tag could leave a row on the Track with nothing in it. That row then came back every time anything redrew the Track, and plenty of ordinary work redraws it, so the rows kept multiplying through a session.

Writing a note on a clip and attaching a label to a tag were both reported as creating rows too. They were not. Both of them redraw the Track, and the redraw was showing a row that an earlier undo had already left behind. One fault, three ways of noticing it.

A second fault wrote a real empty row into the project file. A row on the Track keeps the name you tagged under, on purpose, so renaming the button later does not rewrite your game. Undo was not honouring that: it restored the row under the button's current name, which nothing was tagged under. One extra row per rename, and it was saved with the project.

Projects that already carry these rows repair themselves. Open one in 1.0.14 and the empty rows are gone. There is nothing to clean up by hand and nothing to re-import.

Undo no longer closes the app

Switching between Stacks and then pressing Cmd+Z could quit Pelaa outright, with no warning and no chance to save.

Undo steps that belonged to a Stack you had switched away from were outliving the Stack itself. Running one of them reached for something that no longer existed and the app went down. Those steps are now discarded along with the Stack they belong to, so Cmd+Z only ever runs work that is still there.

Thanks to Semjon Solomanin at IF Sundsvall Hockey, who found all of this breaking a game down in post, and sent the screenshots that pinned it down.